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Team licence

Your licence covers a number of users (7 or more) on one server, with every 1.x update.

Everyone with an account counts, including people invited who haven’t joined yet. When every seat is taken, inviting waits.

Adding users: on your Licenses page, add users to your licence and pay. Your server learns of them the next time it checks in (within a few hours), or at once with About → Check again. You keep the same key.

If your server ever has more people than the licence covers, the work stops (projects, generating, exporting) with a message saying so. Signing in, your account and the Team page keep working, so an admin can remove people or you can add users. It carries on as soon as it’s within the licence.

A licence runs on one server. Starting a second one with the same key stops it: “This license is already in use on another server”.

Moving to a new server: on your Licenses page, Remove the old server, then start the new one (or Check again on it). You can remove up to 3 in any 30 days.

Copied servers: a copy of a running server (or one restored from an old backup) is caught when it checks in, and both stop with “This server looks like a copy…”. Remove the old one on your Licenses page, then Check again on the one you keep.

The server checks your licence with revoyse.com when it starts and every few hours. It sends the key, the server’s name, a code for it, its version and how many people it has: nothing about your projects.

  • A new server must check once before it works.
  • After that it keeps working offline; after 14 days without a check it warns, after 30 days it stops until it can check again.

About shows your licence, its users, when it was last checked, and Check again. The key is set in .env (REVOYSE_LICENSE_KEY): to change it, edit .env and docker compose up -d.