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Editing

You can change almost anything after generating. Changes made by the AI are proposals: you see a before and after, then Keep or Discard it. Small changes (a name, a switch) apply at once.

  • A proposal shows right under the button you used, in the same pane.
  • Only one at a time: while one is open, the other change buttons wait (“A change is open below: keep or discard it before making another.”).
  • If a change touches other parts too, it says so (“This also changes Part 4”), with a link to look at each.
  • Keep applies it and shows “✓ Kept: … Undo”. Discard leaves everything as it was.
  • If it fails, it says why, with Dismiss.
  • If the scene changed while a proposal was open, keeping it is refused: make it again.
  • ✦ Redo this scene: plans the scene again (new ideas, new objects).
  • ✦ Draw again: keeps the plan, redraws every object.
  • ✦ Redo this part: makes the part again.
  • Change this part: say what to change, e.g. “put the fire on the person’s head” or “make the badge #ff6b5b”. If it can’t tell where something goes, it asks you to say where it belongs.
  • ⋯: what triggers each thing and how it moves; switch the part between animated, speaker and voice card; show your footage.

In a scene’s Objects:

  • Change an object in words (“make it a red bicycle”): only that object is redrawn.
  • Rename or Remove it (removing takes it out of every part).
  • + Add object: describe something new, or use your own picture (see Pictures and My objects).

You can say how things sit together: on something, in something, or behind it. Revoyse keeps text readable and stops things overlapping by accident.

On the timeline, Cut start and Cut end split a part at a word, to make two.

Each scene keeps its history. Undo steps back one change at a time, newest first, all the way to how it was generated.

Each part shows which models its edits use. Pick others there for your edits; Generate keeps the settings’ models.